Female Mercenary. This will be a companion on your Tour. She is usually tall, thin and wiry, silent, and neurotic. Sex scares her. This is because she either came from a nunnery or was raped as a child. Or both. Somehow this inspired her to become a mercenary and she is very good at her job. You can rely on her absolutely in a fight. She can usually kill two people at once while guarding your back in between. The rest of the time, she will irritate you with lots of punctilious weapons cleaning and a perpetual insistence that a proper watch be kept. Mostly, she will have no magic talents, but sometimes, in an emergency, she will come up with a gift or vision. You will end up grudgingly admiring her.
Slender Youth. A tour companion who may be either a lost prince or a girl/princess in disguise. In the latter case it is tactful to pretend you think she is a boy. She/he will be ignorant, hasty and shy, and will need hauling out of trouble quite a lot. But she/he will grow up in the course of the Tour. In fact she/he will be the only Companion who will change in any way. Quite often, she/he will soon exhibit a very useful talent for magic and end up by hauling everyone else out of trouble. But this will not be until midway through your second brochure.
Small Man can be a very funny or a very tiresome Tour Companion, depending on how this kind of thing grabs you. He gambles, he drinks too much and he always runs away. Since the Rules allow him to make Jokes, he will excuse his behaviour in a variety of comical ways. Physically he is stunted and not at all handsome, although he usually dresses flamboyantly. He tends to wear hats with feathers in. You will discover he is very vain. But, if you can avoid smacking him, you will come to tolerate if not love him. He will contrive, in some cowardly way, to play a major part in saving the world.