The man who never dreams, goes slowly mad.
I build the songs up from scratch. Sometimes I start off with just a click, then add a drum beat, bass line and guitar sounds. When I've got the groove going, I'll eventually go into the song and sing it over the top.
That record actually got a lot of recognition in Europe, but it was lost in the shuffle in the States. I keep running into people, most recently the president of a major record company, who say it's one of their favorite albums of all time.
I never really intended to take 10 years away from the music business.
I was desperate really for people not to accuse me of coldness. It was taboo.
The hardware manufacturers, game designers, cable companies and computer companies and, in fact, film studios are going to ensure that this thing marches on. They know that they are going to make an enormous amount of money from it.
At the same time, one of the things I noticed was that the moment there was any kind of audio attached to virtual reality, it really improved the experience, even though the audio didn't feel like a sound engineer or composer had been anywhere near it.
So evidently music was a killer app and is a killer app for computer and the Internet; it just took the tech industry a long time to hear that message.
The other thing I felt was that the philosophical concept behind the experiences also looked like it had been designed by technicians and not by entertainers. I felt I needed to grab hold of it and try and push the envelope as much as I possibly could right now.
The games industry is already bigger than the music industry, and it's mainly directed at teenage boys.
I was very pleased to find that once I had records out music videos were starting to happen, so I directed some of my own music videos and got to experiment in other areas of expression.
So a more sensible thing it seemed to me was to go to Silicon Valley and be pushing on the technology companies to accelerate the use of audio and music in computers.
I started looking at small companies that were running a sort of virtual reality cottage industry: I had imagined that I would just put on a helmet and be somewhere else - that's your dream of what it's going to be.
From a technical point of view, there seemed to me to be absolutely no reason why - with the existing technology - we couldn't do very high quality audio, because whereas the boom in digital graphics is ongoing, the boom in digital audio has already happened.
Well, you know, I mean, I first did my live shows in the late 70's and in those days I had a boatload of equipment that always seemed to be going wrong.