I don't design clothes, I design dreams.
Almost all quality improvement comes via simplification of design, manufacturing... layout, processes, and procedures.
Web users ultimately want to get at data quickly and easily. They don't care as much about attractive sites and pretty design.
Reason is the substance of the universe. The design of the world is absolutely rational.
See first that the design is wise and just that ascertained, pursue it resolutely do not for one repulse forego the purpose that you resolved to effect.
Any ordinary favor we do for someone or any compassionate reaching out may seem to be going nowhere at first, but may be planting a seed we can't see right now. Sometimes we need to just do the best we can and then trust in an unfolding we can't design or ordain.
We must look for ways to be an active force in our own lives. We must take charge of our own destinies, design a life of substance and truly begin to live our dreams.
Every time you suppress some part of yourself or allow others to play you small, you are in essence ignoring the owner's manual your creator gave you and destroying your design.
Any woman who has a career and a family automatically develops something in the way of two personalities, like two sides of a dollar bill, each different in design. ... Her problem is to keep one from draining the life from the other.
The universe we observe has precisely the properties we should expect if there is, at bottom, no design, no purpose, no evil, no good, nothing but blind, pitiless indifference.
I don't know that I ever wanted greatness, on its own. It seems rather like wanting to be an engineer, rather than wanting to design something or wanting to be a writer, rather than wanting to write. It should be a by product, not a thing in itself. Otherwise, it's just an ego trip.
There are two ways of constructing a software design One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult.
Always design a thing by considering it in its next larger context a chair in a room, a room in a house, a house in an environment, an environment in a city plan.
Luck is the residue of design.
It is impossible to design a system so perfect that no one needs to be good.