Vae Victus -- suffering to the conquered. Ironic that now I was the one suffering. Not anything as pedestrian as physical pain. Rather the cruel jab of impotent anger -- the hunger for revenge. I didn't care if I was in Heaven or Hell -- all I wanted was to kill my assassins. Sometimes you get what you wish for. The Necromancer Mortanius offered me a chance for vengeance. And like a fool, I jumped at his offer without considering the cost. Nothing is free, not even revenge.
Denis Dyack
Designers create the worlds people play in. If you want to define what makes a good video game, it's one that engages you to the point that you lose track of time.
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We run our company very much like a Shakespearean troupe. Everyone contributes. Shakespeare told stories on different levels and appealed to a wide variety of people.
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More people play video games than watch movies, read books, listen to music and watch TV combined. We're doing everything we can to have the industry come of age.
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We look for people with a background in cinematography, film, arts, classical areas within academia, and computer science. We hire across the board. We look for talented people. Talent can be found anywhere.
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A lot of people, particularly in the past, have confused the video game industry as a technology-based industry. But really it's not, it's about entertainment and what we can do to entertain people using the technology.
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All those five departments work together to create something that will hopefully completely engage and immerse people to the point where they lose track of time.
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revenge
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